a) Figure out a way to get into the Animation I course for second semester (sorry Julian)
b) Make the cube in Blender move
c) Practice 2D animation
d) Hurry up and get better at drawing, aka, practice 24/7
I'm in an experimental stage right now.
I'm up in the air, trying all kinds of different methods of shading, hair, lighting, etc. I usually just stick to one method and use the same thing over and over again for all my work, but I guess experimenting and not giving a fuck is how you learn new techniques that work for you. It's far too early for me to become a static artist, if there is such a thing.
However, I'm horribly stuck in all my works for semi-realism. On my iPad, I have a small handful of works that have line art and solid base colors filled in to the line art. After that stage, I get stuck and draw something else. My problem with semi-realism is I don't know how much detail to go into, especially with fabrics and clothes.
Nudes are so much easier. It's all one texture.
Whenever I tell myself to do something because it's easier, and to stay inside my comfort zone, I can't help but beat myself up over it. My reasoning is that, no, really, it'll look better if you just stick to what you know. Which begs the deep question, does the final result matter? But I'm usually far too tired to think deeply and contemplate my morals as an artist.
So look forward to some really fucked up looking pieces. It's just me experimenting and going out of my comfort zone.